Why Microsoft Choose Asobo to make Microsoft Flight Simulator 2020?

Dayyan Abdullah
3 min readDec 7, 2020

The new Microsoft flight simulator released on 18th of August but there is a big Question: why Microsoft chose Asobo games studio to make MFS 2020.

Microsoft Took a break from the whole flight sim world after the release of Microsoft Flight (2012). For FSX Microsoft had designed the game partially in house and the rest in collaboration with dovetail games and it was a huge success (at the time). Then came along the blunder of 2012, Microsoft Flight. Flight simmers were shocked (in a bad way). Flight took a lot from its predecessor but improved on it in a way that wasn’t helpful. Just as Windows 8 and 8.1 ruined a perfectly good OS just like Vista ruined Windows XP. Flight wasn’t a sim as Microsoft was marketing it, it was a arcade game and the special version that was supposed to run in kiosks and arcades was proof of that. Above all this game was fully devolved by Microsoft games studios. After this blunder Microsoft has always included third parties in its game development like with HALO that was developed in a collaboration with 343 studios. For Microsoft Flight Simulator 2020, Microsoft Choose Asobe, but why????

French developer Asobo Studio has brought one of the most iconic franchises to the modern computer age. It’s an interesting choice when we consider Asobo’s past works. The studio most recently created the action-adventure game Plague Tale and is responsible for Ubisoft’s massive racing series The Crew. Asobo studios has worked with Microsoft for many projects meaning that they have a good working contact. Moreover, Asobo studios produced Fuel, an open world racing game set in apocalyptic America. The game was praised for its realistic graphics and map size ,5,560 square miles (14,400 km square). The game also had amazing controls and realism was next level and even compared to most modern games it was decent and all of that on low system requirements. To test it I ran Fuel on a Core i5–2400 a medium end workstation CPU from the time Fuel was released. Even on integrated graphics it ran smoothly at 50 fps at 1280 by 720 with all the graphics setting cranked to low medium. Coupled with the GTX 1650 OC super the game runs at a respectable 80 FPS at all high (with the same CPU). Asobo also has some experience with multiple simulators and a number of impressive projects under their belt such as The Crew and The Crew 2, A plague Tale, Fragments, Quantum Break and Recore just to name a few in collaboration with companies like Pixar, Disney and UBISOFT might also have paved their way into the buissness.it looks like Microsoft chose the perfect developer for Microsoft Flight Simulator. The most breath-taking aspect is undoubtedly the visual presentation. Never have we seen our world be presented this realistically in a simulator.

That was expected as Asobo can use real-life satellite imagery via Microsoft Bing themselves. “We spent a long, long time to ingest what it is to be a simmer, what it means to be a simmer, what the simmer wants,” says Asobo co-founder Martial Bossard. “So, we embraced what it is to bring a sim to the community, from going to flight school and understanding exactly what it is to be in a plane. You just have to go to a flight club, and you can talk to these kinds of people. They’re so passionate about what they are doing. And you know, we were not beginners. I’ve got the same story as everyone — I started computing with flight sims.”

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Dayyan Abdullah

I am a lousy careless techfanatic.But I have passion and a love for technology.